[Editor’s Note: This review may contain spoilers]
Writer: Magdelena Visaggio
Artist: Sonny Liew, Chris Chuckry
Force, speed, and timing, judiciously applied. That is what it takes to create a weapon. Whether that is a rock, axe, sword, bullet, bomb, or superman himself use the force of the thing, get it speeding toward a target, and time your attack and you have yourself a destructive weapon.
While Caroline deals with her life, an immortal and unending existence of nothingness on our plan the Never Man talks with her and attempts to bring her in to subdue her. In the High Plane their alter egos, Chrysalis and Crash have a similar conversation but Madam Atom is there as well, and she’s swayed Chrysalis into action to set the chaos engine into overdrive.
This issue hits on an some very high concepts and presents them in fantastic ways. Most upfront of all is the idea of a multiverse/infinite universes in which all are different except for one or two details until you have so many that they are completely different. Eternity Girl seems to exist in every version at once and at least in some way be conscious of it.
This complex though is then built upon when Crash explains that what makes life interesting isn’t that we exist or the powers we have, but the connections we have to people. Life is meaningless. You can choose to do absolutely nothing and then die, if you so choose. Quite separately, you can choose to know people and help them, that’s up to you.
Imagine how much you could do if you would live forever, in every version of the universe and had super powers.
There is nothing negative about this issue, it was thoroughly compelling and treats it’s readers with great respect, assuming you are intelligent.
Eternity Girl #5 was an amazing issue that assumes you are intelligent and isn’t afraid to let you figure out it’s complexity. Be sure to pick this issue up, and the previous four if you haven’t already!
Writer: Magdelena Visaggio Artist: Sonny Liew, Chris Chuckry Summary Force, speed, and timing, judiciously applied. That is what it takes to create a weapon.